ISubTileEntityInGame

因为 ISubTileEntityGenerating 类继承 SubTileEntity 类所以 SubTileEntity 所有可用的功能 ISubTileEntityGenerating 类都能用

Import

import mods.randomtweaker.cote.ISubTileEntityGenerating;

ZenProperty

请看 SubTileEntity

字段类型描述

PassiveFlower

bool

是否为被动产魔花

valueForPassiveGeneration

int

每 Tick 被动产出多少魔力 (受 canGeneratePassively 函数影响, 此函数返回 true 时主动产魔花就根据这个字段的值被动产魔, 无需在 onUpdate 函数写产魔轮子)

delayBetweenPassiveGeneration

int

每 Tick 被动产魔后的冷却时间

shouldSyncPassiveGeneration

bool

被动产魔时是否同步 TileEntity

Example

#loader contenttweaker
import mods.contenttweaker.VanillaFactory;
import mods.randomtweaker.cote.ISubTileGenerating;

var subTileGenerating as ISubTileGenerating = VanillaFactory.createSubTileGenerating("test", 0xFFFFFF);
subTileGenerating.register();

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