# IJEIUtils

## Import

```csharp
import mods.randomtweaker.jei.IJeiUtils;
```

## Static ZenMethod

| 方法名                                                                                                                                                                         | 返回值类型          | 方法作用                                                                                                                                                        |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| createBackground(width as int, height as int)                                                                                                                               | IJeiBackground | 创建背景(贴图为默认randomtweaker:textures\gui\jei\jei\_default.png)                                                                                                  |
| createBackground(u as int, v as int, width as int, height as int, resourceName as string)                                                                                   | IJeiBackground | 创建背景(贴图通过resourceName路径指定)                                                                                                                                  |
| createLiquidSlot(x as int, y as int, width as int, height as int, capacityMb as int, showCapacity as bool,isInput as bool,hasBase as bool(此参数可不写默认为true))                   | IJeiSlotLiquid | 创建流体槽位(参数见下讲解)                                                                                                                                              |
| createLiquidSlot(x as int, y as int, isInput as bool, hasBase as bool(此参数可不写默认为true))                                                                                       | IJeiSlotLiquid | 同上                                                                                                                                                          |
| createLiquidSlot(String slotName, x as int, y as int, width as int, height as int, capacityMb as int, showCapacity as bool,isInput as bool, hasBase as bool(此参数可不写默认为true)) | IJeiSlotLiquid | 同上                                                                                                                                                          |
| createLiquidSlot(String slotName, x as int, y as int, isInput as bool, hasBase as bool(此参数可不写默认为true))                                                                      | IJeiSlotLiquid | slotName为指定槽位的id，x与y控制槽位的方位，width槽位宽度，height槽位长度，isInput 为是否是输入流体, hasBase 为是否渲染默认的流体槽 (需对比宽高)，流体槽必须要根据固定的宽高创建 (eg：16 \* 16, 43 \* 16, 16 \* 34)，其余不知，可自行探索 |
| createItemSlot(x as int, y as int, isInput as bool, hasBase as bool(此参数可不写默认为true))                                                                                         | IJeiSlotItem   | 创建物品槽位(参数见下讲解)                                                                                                                                              |
| createItemSlot(String slotName, x as int, y as int, isInput as bool, hasBase as bool(此参数可不写默认为true))                                                                        | IJeiSlotItem   | slotName为指定槽位的id，x与y控制槽位的方位，width槽位宽度，height槽位长度，isInput 为是否是输入物品, hasBase 为是否渲染默认的物品槽 (需对比宽高)其余不知，可自行探索                                                    |
| createItemInputElement(x as int, y as int)                                                                                                                                  | IJeiElements   | 创建物品输入元素                                                                                                                                                    |
| createItemInputElement(elementName as string, x as int, y as int)                                                                                                           | IJeiElements   | 创建物品输入元素，elementName为元素的id                                                                                                                                  |
| createItemOutputElement(x as int, y as int)                                                                                                                                 | IJeiElements   | 创建物品输出元素                                                                                                                                                    |
| createItemOutputElement(elementName as string, x as int, y as int)                                                                                                          | IJeiElements   | 创建物品输出元素，elementName为元素的id                                                                                                                                  |
| createLiquidElement(x as int, y as int, width as int, height as int)                                                                                                        | IJeiElements   | 创建流体元素                                                                                                                                                      |
| createLiquidElement(elementName as string, x as int, y as int, width as int, height as int)                                                                                 | IJeiElements   | 创建流体元素，elementName为元素的id                                                                                                                                    |
| createFontInfoElement(info as string, x as int, y as int, color as int, width as int(可为空), height as int(可为空))                                                              | IJeiElements   | 创建文字元素                                                                                                                                                      |
| createFontInfoElement(elementName as string, info as string, x as int, y as int, color as int, width as int(可为空), height as int(可为空))                                       | IJeiElements   | 创建文字元素，elementName为元素的id                                                                                                                                    |
| createArrowElement(x as int, y as int, direction as int)                                                                                                                    | IJeiElements   | 创建箭头元素，direction 参数为四个箭头，方向依次为→ ← ↑ ↓, 可填 0, 1, 2, 3                                                                                                        |
| createArrowElement(elementName as string, x as int, y as int, direction as int)                                                                                             | IJeiElements   | 创建箭头元素，direction 参数为四个箭头, 可填 0, 1, 2, 3，方向依次为→ ← ↑ ↓，elementName为元素的id                                                                                      |
| createImageElement(elementName as string, x as int, y as int, width as int, height as int, u as int, v as int,texture as string, textureWidth as int, textureHeight as int) | IJeiElements   | 创建图片元素，texture 的格式为 modid:path，elementName为元素的id                                                                                                            |
| createJeiManaBarElement(x as int, y as int, mana as int, mode as int(可为空))                                                                                                  | IJeiElements   | 创建魔力条元素，mana 为植物魔法魔力值，mode不为1时填显示的魔力上限会缩小并显示缩小的倍数，为1时上限为魔力池上限的十分之一（难道这个模式可读性不是更加好吗？ *(:з」∠)*）                                                               |
